As soon as the clock strikes 12:00 AM in 5 Nights at Freddy’s: Safety Breach, Gregory should sneak previous Chica as she patrols the doorway to the mall and take down a fairly tough boss within the Daycare space. Finishing every goal may be difficult, so this walkthrough will enable you conquer each.
Want a hand with a selected part? Verify the hyperlinks under to leap to a sure a part of the extent:
The Entrance to the Pizzaplex
After you escape Chica on the tail-end of 11:00 PM, you may end up on the entrance to the Pizzaplex. Frustratingly, the shutters can have simply closed in entrance of Gregory as he enters, guaranteeing he is right here for an prolonged keep. Earlier than you do something, run over to the save terminal to the left-hand facet of the doorway.
Keep in mind this terminal as you may be coming again right here a couple of occasions throughout the first half of 12:00 AM. Subsequent to the terminal, it is best to discover a present containing the Complimentary Entry Go. Snag it and head again to the doorway to the Pizzaplex. The gates forward may be opened utilizing the move.
Subsequent to the Complimentary Entry Go field, you may see your first cleaner bot. They’re often docile, nevertheless, do not stroll too near them. They will sign for assist and an animatronic will spawn behind you.
Get the Comp Go – Glamrock Presents
After coming into the primary part of the Entrance hallway, you may come nose to nose with two threats: a safety bot and Chica. Fortunately, each keep on with fairly inflexible patterns throughout this part so it is best to be capable of lock down their particular patrols.
Upon coming into, you may discover the safety bot is guarding a bag on the fountain (highlighted by the blue circle within the picture above). Be sure Chica is not close by, then watch for the bot to move to the left earlier than shortly dashing ahead to seize it. Working by safety bots will not trigger them to sound an alarm as they’re going to solely be alerted once they seize you. As soon as the bag’s in your possession, keep on with the best facet of the fountain and conceal within the close by pushchair (highlighted by the inexperienced circle within the image above).
Contained in the hiding spot, pull up the cameras and regulate Chica. She’ll transfer in a triangular sample, going up the steps on the left facet, strolling throughout the third ground after which coming down the steps on the best facet earlier than repeating the loop. Look forward to her to go up the steps on the left earlier than following her from a distance. As soon as she strikes down the steps on the best, head throughout to the best facet of the balcony and use the close by bridge into Glamrock presents.
If Chica spots you, she may be duped utilizing the extent’s structure. Run down whichever set of stairs is closest and ensure she follows, then loop round and head again as much as the third ground. You should utilize the photobooths in the course of the walkway as a hiding spot.
When inside Glamrock Presents, fastidiously make your means across the safety bot patrolling inside. The simplest means to do that is to watch for it to veer to the best earlier than bombing it to the left till you attain the doorway. If it catches you, your finest wager is to expire the best way you got here in and use the photobooths to evade Chica.
You will then be capable of descend the steps and enter the underside ground of the store. On a desk within the space shall be a present. Open it to obtain the Mr Hippo fridge magnet. There’s a Freddy Fazbear button by the gate on the decrease ground that may mean you can simply exit again into the primary space of the doorway. Earlier than transferring on, shortly return to the save terminal you discovered earlier to log your progress.
Get the Comp Go – Faz Pad
With the fridge magnet in your possession, observe the identical technique to achieve the third ground however now head throughout the bridge on the left facet. You will enter a espresso store referred to as Faz Pad with one other safety bot patrolling the inside. Crouch stroll to the tip of the Faz Pad’s bar and, when the robotic strikes away from you, sneak previous its gaze.
As soon as you’ve got handed, watch for the robotic to maneuver in direction of the alternative facet of the cafe once more and run into the small seating space subsequent to you. There’s a bag positioned on the desk of a sales space right here. Snag it and head again to the tip of the bar. You must see a again door that may take you thru the kitchen and downstairs. There, you may enter buyer providers and discover the comp machine to your left. Insert your ticket and, when prompted, use the Mr Hippo magnet to realize the Daycare Go.
With that accomplished, shortly head to the again of buyer providers and seize the bag subsequent to the lockers. With the Daycare Go in your possession, use the Fazbear button by the gate to exit the constructing. For those who’re battling Chica (or are simply feeling cautious), head to the save level by the doorway to log your progress once more. Nonetheless, there’s one other save level arising quickly, so these feeling assured can merely head on up.
Climb to the third ground as soon as once more, head to the best facet previous the Glamrock Presents bridge and make your means into the Daycare space.
As you enter Daycare, the clock will strike 12:30 AM and Gregory will get a second of respite. Yow will discover a bag positioned within the second door on the best after coming into and a present within the fountain to your left. Take a breather after which head to the save terminal on the finish of the hallway. Enter the Daycare and climb into the slide on the alternative facet of the room.
You will emerge in a large ball pit and are available nose to nose with an all-new animatronic named Sundrop. He’ll soar from a platform excessive above the playpen and are available to speak to you. Though Sundrop is actually the stuff of nightmares, he is truly docile, transferring you to an space of the playpen to have a slumber get together. The one downside is that he will not allow you to go off by yourself.
You will get round his obsession with locking you in a single spot by knocking over the towers of cushions across the play space. He’ll attempt to clear them up, providing you with ample time to discover. It is smart to move into the close by playpen and mentally observe the right way to attain each generator inside. The playpen is basically a maze and realizing the place all of the mills are will assist you numerous within the subsequent part. Don’t fret, Sundrop will not are available and drag you again to the primary space should you’re contained in the playpen.
As soon as you’ve got had a go searching, make your means over to the safety desk. It is simply subsequent to the massive picket door main out of the play space. When you attain it, go to the massive wall-bound Freddy Fazbear head on the left facet of the desk and work together with it to get the torch. It is higher to have this main into the subsequent part. Save your progress on the terminal to the best, then, while you’re feeling prepped, go forward and seize the safety badge off the desk. It is formed like a small Freddy Fazbear head with a safety hat, so it is troublesome to overlook.
It will set off a cutscene the place the facility goes out and Sundrop painfully transforms into his nightmarish alter-ego: Moondrop.
Moondrop Boss Struggle
Moondrop generally is a tough boss struggle, each because of the common mechanics and the actual fact it is fairly buggy. The primary goal is to discover and swap on 5 energy mills positioned across the play space. They’re all contained in the playpen, so you do not have to fret about looking out the realm in-between until you are utilizing it to shortly transfer between play buildings. Throughout Moondrop’s first section, he’ll simply wander the open space across the playpen, which means you possible will not even must cope with him.
Nonetheless, when you swap on three mills, Moondrop will enter section 2, getting purple eyes and all of a sudden deciding he is able to enter the play construction. At that time, it is just about as much as probability whether or not or not he’ll catch you. Typically, he’ll keep in a single place and play truthful, permitting you to maintain tabs on him and use the surroundings to maintain him at bay. Different occasions, he’ll teleport across the enviornment like a Chuck-E Cheese Nightcrawler.
The perfect technique is to use the primary three mills as a planning section. In any case, Moondrop will not enter the playpen till you attain your third generator, providing you with on a regular basis on the planet to plot your good run. You will need to take out the 2 mills you hate having to search out underneath stress first after which plot out the route between mills three, 4 and 5.
With that in thoughts, it is good to know the final structure of the playpen and the mills. There are three completely different sections to the playpen, all of that are interconnected however may be accessed from the final play space. When wanting away from the safety desk firstly of the struggle, you may see sections of the playpen on the left, the proper and within the center. The part of the playpen on the left has one generator on its high ground. The playpen part on the best has one generator on its backside ground. The center playpen has three mills, with one on the underside ground and two on the highest ground.
Part 2 Moondrop is definitely simpler to handle when he is out within the open, particularly as you should buy your self a while by knocking over the close by cushion towers as a distraction. Consequently, a superb route is to swap on the generator within the playpen on the left and the generator positioned by means of the tunnel on the highest ground of the center playpen. Then, head to the generator on the highest ground of the center playpen by the blue slide. Flip it on and then go down the blue facet and out into the open.
You will need to loop round to the entrance of the best playpen and observe the trail on the underside ground. The generator shall be on the left-hand facet. For those who proceed following the trail, you can exit through a gap on the left that leads out into the primary space. Drop by means of after which run to the again entrance of the center playpen. The ultimate generator must be on the left when following the trail. It is price practising the run throughout the Sundrop part or Moondrop’s first section simply to be sure you’ve acquired it down.
In case your torch runs out of cost, head again to the safety counter and use the Freddy Fazbear head charging station. It will mean you can refill the cost meter and get again into the struggle.
As soon as you’ve got activated all 5 mills, the encounter will instantly finish, so don’t be concerned if Moondrop is in your tail. As soon as it is accomplished, head again to the safety desk, recharge your torch, save your progress after which head by means of the massive picket double doorways.
As you are leaving, Sundrop will reawaken from his Jekyll and Hyde episode and proceed to ban you from the Daycare, screaming for assist and summoning Chica, Roxy and Monty. Fortunately, Freddy will arrive simply within the knick of time. Bounce into his chest and you will be protected. Earlier than you proceed up the steps to depart, pilot Freddy into the again of the Fortunate Stars present store. You will discover a present inside.
Now, navigate up the steps reverse the doorways to the playpen. Freddy will inform you that the constructing’s energy is being rerouted (as it’s on the finish of each hour) and that if he and Gregory do not attain a charging station quickly, they’re going to be stranded exterior whereas Moondrop patrols. Take Freddy and head round to the doorway of the Daycare. Alongside the best way, you may see a inexperienced door with a whiteboard on the wall subsequent to it. Head in and you may discover a bag and a present.
Now, shortly make your means again to the doorway of the Daycare and Freddy will hop into the close by charging unit. Watch a quick cutscene and the clock will formally hit 1:00 AM.
Up Subsequent: 01:00 AM – The Loading Dock
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